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Here is a list of the things this game needs, and what is already done/worked on: I already have at least 1 other person helping me over at the polycount community. If anyone is interested in helping me, contributing to the project your own low poly versions of the game's models, I would certainly love the help. At the moment i'm modeling the dispenser, built by the engineer: I have downloaded and modified all of the low poly characters as seen in that group shot, as well as created the textures for the blue team. Up to now, this is just a modeling and texturing project, and hopefully I will get permission from Valve to create the actual game. The premise, create an online playable TF2 for those of us with old computers: low poly models that still look good, low resolution textures that still hold the same feel, and shaders compatible with older gpu's that still give you the TF2 feeling. A lot of people simply dont have kickass computers, so playing it is a hardship on it own.
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I'm sure some of you also know that it takes a pretty good computer to be able to even play this game at a decent speed while looking good. Some of you are aware of the awesomeness of the new TF2 game by valve.
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