

This will lessen the amount of greedy lords that will come to your banner, and you're telling them starting off that you plan to deal with all lords equaly.All vassals have different values and personalities, ranging from peaceful inland patrol to restless warmongers. Alternativly, when you are recruiting for lords, be sure to tell them when they ask why they should join 'BECAUSE I WILL DEAL WITH ALL MEN FAIRLY'. You can also wait till he is 'devoted' then try to recruit said lord, at that point he wont take any loyalty hit when you give the village to another lord. (val_clamp, ":relation_with_liege_change", -5, 3), #THIS WILL BE FOR ALL OTHER KINGDOMSĪgain, change the values in the above piece of code to whatever you want. (val_clamp, ":relation_with_liege_change", -5, 3), #CHANGE THIS LINE HOWEVER YOU'D LIKE To make the change only affect the player, change the line by this piece of code: (try_begin), Note that this change will also affect other kings, so this makes getting their vassals harder.

Change those values to whatever you like, for example -1, 20. This line signifies that the relationship change between lords and liege when awarding fiefs varies between -5 and 3. IF you're not familiar with modding the game and the module system this can be a bit of a challenge, but the way to do it is:įind the file module_scripts.py, and look for the script give_center_to_lord.įind the line: (val_clamp, ":relation_with_liege_change", -5, 3) This should limit the negative relations hit to the lords who did not support the lord who eventually gets the fief.įailing that you can modify your game using the module system to lessen the relationships hit. In game, you can consult with all your lords before appointing a fief, then appoint the fief to the lord who has the most supporters amongst other lords.
