
But this was the first time I'd ever fought another living person with Original Sin's finely tuned RPG systems, and I found myself no longer able to rely on the enemy making predictable mistakes. The fight played out like any other might we each took our turns trying to out-maneuver our opponent's and the plentiful elemental hazards around the map. You can watch the video above to see exactly how it went from there.


We each took control of two members of our four character party and jumped into a dungeon-themed arena-packed with neutral NPC skeletons and a valuable chest in the center of the battlefield. It was a rather intimidating affair playing against the man who founded Larian, but I put 80 hours into the first Original Sin and was ready to put up a fight. I got a chance to play a pre-alpha build of Divinity: Original Sin 2 head-to-head against Larian's Creative Director and CEO, Swen Vincke.
